4E VILLAGE OF HOMMLET PDF

My feeling is that a product like this succeeds if an old timer familiar with what has gone before can point to things that he or she recognizes and yet the product works well enough with the current version of the game that someone with no historical knowledge or attachment to the product is still entertained in utilizing it. He tries to bull rush a PC into the iron maiden. The goblin warrior moves adjacent to the iron maiden along the south wall so that he can slam the device shut if a PC is shoved into it. Iron Maiden: Anyone in the iron maiden when the device is closed receives 10 points of damage. The Torturer has a sword nearby. If both [the headsman and the torturer] are meleed, they will react as follows: the Torturer will grab his opponent and attempt to throw him or her into the iron maiden and slam it shut causing 10 to hit points of damage to the victim and trapping him or her therein until released.

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Countless adventurers have started their careers in Hommlet, before travelling to the nearby ruined Moathouse to do battle with the evil lurking within. The Village of Hommlet is one of my favourite adventures. But once you strip away the rosy tint of nostalgia and the halcyon glow of the adventures of yesteryear what makes the Village of Hommlet so awesome? Its folk have various goals, problems and opportunities.

Ripe for exploration, the challenges within are flavoursome and make sense. From the layout of the roads and buildings to the various services available to travellers it feels like a real place. Its design fully emerses you in the setting making it much easier to suspend your disbelief, which in turn makes the adventure more enjoyable.

Perhaps useful allies to the party in the future, they are not automatically friendly; their trust must be earned. While they may remain hidden and simply observe the PCs, their presence gives the GM the option to bring conflict to the village. In 16 short pages we get 8 pages on Hommlet itself and then 5 pages on the Moathouse. Beyond all this, Hommlet stands the test of time remarkably well. Only a few select modules truly manage a seamless transition between editions.

The Village of Hommlet is one of those modules. And while you are at it, spare a thought for Gary—who 36 years ago wrote a module so awesome it is as fresh, relevant and fun as it was when it was first published. What Do You Think? Did I miss something?

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Countless adventurers have started their careers in Hommlet, before travelling to the nearby ruined Moathouse to do battle with the evil lurking within. The Village of Hommlet is one of my favourite adventures. But once you strip away the rosy tint of nostalgia and the halcyon glow of the adventures of yesteryear what makes the Village of Hommlet so awesome? Its folk have various goals, problems and opportunities. Ripe for exploration, the challenges within are flavoursome and make sense. From the layout of the roads and buildings to the various services available to travellers it feels like a real place.

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GM Advice: Why is the Village of Hommlet So Awesome?

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4E VILLAGE OF HOMMLET PDF

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