Zolozshura Not the way I currently play, but that seems like a fair estimate. Refer to the fielding rating of the defensive player whose position is indicated in the parenthesis. The pitcher is injured. This is true because each strat-o-mtaic has his own card and because each outcome is determined by a roll or two of the dice. All rules of baseball apply to Strat-O-Matic, so use them in the unlikely event that you encounter something not covered in these instructions.
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This does come at the cost of a small amount of game engine visibility, but the result, again, is a more realistic baseball simulation. One of the beautiful things about the Strat-O-Matic computer game is that you as a gamer have the ability to view the game engine.
This is because the computer game is the same game as the board game. Unlike other computer games, you get to see not only the final results of a play, but also how those results were derived.
That being said, we at Strat-O-Matic have not held back the progress of our computer games because of their board game heritage. In order to allow the computer baseball game to move ahead while at the same time supporting a strict port of the board game we developed the "Maximum Rules" as optional extensions to the game. For the long time Strat-O-Matic board game player the tradeoff is getting an improved game at the cost of a slight loss of game engine visibility.
So, just how is the game engine altered? If this determination is made another dice roll is made internally and the final play result is displayed on the screen. The on screen dice do not animate until the final play result has been determined.
The split result is not animated until a final determination is made of the play. For example, say you turn on the "More baserunning decisions" Maximum Rule. Say that the "Home field advantage" Maximum Rule is turned on.
This rule, in general, creates a statistical advantage of approximately 10 points. This is the traditional major league difference between batting averages at home and on the road.
In this case certain play results that would have been outs turn into hits and vice-a-versa. These changes occur "behind the scenes" as random numbers are rolled and compared to statistical probabilities, only "kicking in" in a relatively few instances. As another example, if you turn on the "Bunt for a basehit" Maximum Rule you are adding a rule where you cannot see what generates the result.
We studied real-life baseball to determine how often bunts for basehits are successful given a number of variables and we programmed that information into the computer game. There is a great deal of computer code dedicated to insure that the desired effects are obtained, and to statistically balance the changes that have been made. Maximum Rules in use Edit The following screenshot indicates what Max Rules are in play by default in all leagues.
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Strat-O-Matic Super-Advanced Game Instructions a compilation
This does come at the cost of a small amount of game engine visibility, but the result, again, is a more realistic baseball simulation. One of the beautiful things about the Strat-O-Matic computer game is that you as a gamer have the ability to view the game engine. This is because the computer game is the same game as the board game. Unlike other computer games, you get to see not only the final results of a play, but also how those results were derived.
Treat these in the same fashion as their Basic Game counterparts. Ignore the underline and proceed normally when using these players against contemporary opponents. However, in earlier issues of Strat-O-Matic card sets, gb A readings occurred only on batter cards and gb C readings occurred only on pitcher cards. If you are playing recent teams against earlier teams, you may wish to reverse any readings that appear with an underline i. Super-Advanced The batter is out.